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https://github.com/SoftFever/OrcaSlicer.git
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Ported from BBS You can now right-click a part and choose Subdivide Part to apply Loop subdivision with multiple iterations. This is useful for models with low original mesh resolution. > [!NOTE] > 1. Only meshes without non-manifold edges are supported. > 2. Color attributes will be lost after subdivision. We recommend subdividing first, then painting and applying colors. Not perfect and it can break some features but a nice to have and we can improve it. https://github.com/user-attachments/assets/33f10e49-f6dc-44d3-8c21-9e12e1fe23dc Best case scenario a sphere: Each picture is a Mesh subdivision step over the other <img width="541" height="495" alt="260202_164257_orca-slicer" src="https://github.com/user-attachments/assets/e62b3f4d-ee6b-4451-95a4-40a154d3a405" /> <img width="541" height="495" alt="260202_164302_%pn" src="https://github.com/user-attachments/assets/f7399457-be8d-45e7-b93f-f42064dadd64" /> <img width="541" height="495" alt="260202_164306_%pn" src="https://github.com/user-attachments/assets/55370035-219f-4b7f-94f4-9b31733820d6" /> <img width="541" height="495" alt="260202_164310_%pn" src="https://github.com/user-attachments/assets/3be8c904-cc6f-4efe-b4f8-f390b50d310c" />
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2016 Oded Stein <oded.stein@columbia.edu>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_LOOP_H
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#define IGL_LOOP_H
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#include <igl/igl_inline.h>
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#include <Eigen/Core>
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#include <Eigen/Sparse>
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namespace igl
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{
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// LOOP Given the triangle mesh [V, F], where n_verts = V.rows(), computes
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// newV and a sparse matrix S s.t. [newV, newF] is the subdivided mesh where
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// newV = S*V.
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//
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// Inputs:
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// n_verts an integer (number of mesh vertices)
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// F an m by 3 matrix of integers of triangle faces
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// Outputs:
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// S a sparse matrix (will become the subdivision matrix)
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// newF a matrix containing the new faces
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template <
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typename DerivedF,
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typename SType,
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typename DerivedNF>
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IGL_INLINE bool loop(
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const int n_verts,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::SparseMatrix<SType>& S,
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Eigen::PlainObjectBase<DerivedNF> & NF);
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// LOOP Given the triangle mesh [V, F], computes number_of_subdivs steps of loop subdivision and outputs the new mesh [newV, newF]
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//
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// Inputs:
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// V an n by 3 matrix of vertices
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// F an m by 3 matrix of integers of triangle faces
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// number_of_subdivs an integer that specifies how many subdivision steps to do
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// Outputs:
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// NV a matrix containing the new vertices
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// NF a matrix containing the new faces
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template <
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typename DerivedV,
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typename DerivedF,
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typename DerivedNV,
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typename DerivedNF>
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IGL_INLINE bool loop(
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const Eigen::PlainObjectBase<DerivedV>& V,
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedNV>& NV,
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Eigen::PlainObjectBase<DerivedNF>& NF,
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const int number_of_subdivs = 1);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "loop.cpp"
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#endif
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#endif
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