mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2026-03-04 09:34:46 -07:00
BBS Port: Mesh Subdivision (#12150)
Ported from BBS You can now right-click a part and choose Subdivide Part to apply Loop subdivision with multiple iterations. This is useful for models with low original mesh resolution. > [!NOTE] > 1. Only meshes without non-manifold edges are supported. > 2. Color attributes will be lost after subdivision. We recommend subdividing first, then painting and applying colors. Not perfect and it can break some features but a nice to have and we can improve it. https://github.com/user-attachments/assets/33f10e49-f6dc-44d3-8c21-9e12e1fe23dc Best case scenario a sphere: Each picture is a Mesh subdivision step over the other <img width="541" height="495" alt="260202_164257_orca-slicer" src="https://github.com/user-attachments/assets/e62b3f4d-ee6b-4451-95a4-40a154d3a405" /> <img width="541" height="495" alt="260202_164302_%pn" src="https://github.com/user-attachments/assets/f7399457-be8d-45e7-b93f-f42064dadd64" /> <img width="541" height="495" alt="260202_164306_%pn" src="https://github.com/user-attachments/assets/55370035-219f-4b7f-94f4-9b31733820d6" /> <img width="541" height="495" alt="260202_164310_%pn" src="https://github.com/user-attachments/assets/3be8c904-cc6f-4efe-b4f8-f390b50d310c" />
This commit is contained in:
parent
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commit
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11 changed files with 233 additions and 29 deletions
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@ -18,7 +18,7 @@ template <
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typename DerivedF,
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typename SType,
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typename DerivedNF>
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IGL_INLINE void igl::loop(
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IGL_INLINE bool igl::loop(
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const int n_verts,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::SparseMatrix<SType>& S,
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@ -26,15 +26,15 @@ IGL_INLINE void igl::loop(
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{
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typedef Eigen::SparseMatrix<SType> SparseMat;
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typedef Eigen::Triplet<SType> Triplet_t;
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//Ref. https://graphics.stanford.edu/~mdfisher/subdivision.html
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//Heavily borrowing from igl::upsample
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DerivedF FF, FFi;
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triangle_triangle_adjacency(F, FF, FFi);
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std::vector<std::vector<typename DerivedF::Scalar>> adjacencyList;
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adjacency_list(F, adjacencyList, true);
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//Compute the number and positions of the vertices to insert (on edges)
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Eigen::MatrixXi NI = Eigen::MatrixXi::Constant(FF.rows(), FF.cols(), -1);
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Eigen::MatrixXi NIdoubles = Eigen::MatrixXi::Zero(FF.rows(), FF.cols());
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@ -48,12 +48,18 @@ IGL_INLINE void igl::loop(
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{
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NI(i,j) = counter;
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NIdoubles(i,j) = 0;
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if (FF(i,j) != -1)
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if (FF(i,j) != -1)
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{
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//If it is not a boundary
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NI(FF(i,j), FFi(i,j)) = counter;
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NIdoubles(i,j) = 1;
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} else
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int adj_triangle = FF(i, j);
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int adj_edge = FFi(i, j);
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if (adj_triangle >= 0 && adj_triangle < NI.rows() && adj_edge >= 0 && adj_edge < NI.cols()) {
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NI(adj_triangle, adj_edge) = counter;
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NIdoubles(i, j) = 1;
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} else {
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return false;
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}
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} else
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{
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//Mark boundary vertices for later
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vertIsOnBdry(F(i,j)) = 1;
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@ -63,24 +69,24 @@ IGL_INLINE void igl::loop(
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}
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}
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}
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const int& n_odd = n_verts;
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const int& n_even = counter;
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const int n_newverts = n_odd + n_even;
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//Construct vertex positions
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std::vector<Triplet_t> tripletList;
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for(int i=0; i<n_odd; ++i)
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for(int i=0; i<n_odd; ++i)
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{
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//Old vertices
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const std::vector<int>& localAdjList = adjacencyList[i];
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if(vertIsOnBdry(i)==1)
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if(vertIsOnBdry(i)==1)
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{
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//Boundary vertex
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tripletList.emplace_back(i, localAdjList.front(), 1./8.);
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tripletList.emplace_back(i, localAdjList.back(), 1./8.);
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tripletList.emplace_back(i, i, 3./4.);
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} else
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} else
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{
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const int n = localAdjList.size();
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const SType dn = n;
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@ -99,19 +105,19 @@ IGL_INLINE void igl::loop(
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tripletList.emplace_back(i, i, 1.-dn*beta);
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}
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}
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for(int i=0; i<FF.rows(); ++i)
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for(int i=0; i<FF.rows(); ++i)
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{
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//New vertices
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for(int j=0; j<3; ++j)
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for(int j=0; j<3; ++j)
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{
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if(NIdoubles(i,j)==0)
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if(NIdoubles(i,j)==0)
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{
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if(FF(i,j)==-1)
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if(FF(i,j)==-1)
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{
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//Boundary vertex
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tripletList.emplace_back(NI(i,j) + n_odd, F(i,j), 1./2.);
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tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+1)%3), 1./2.);
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} else
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} else
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{
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tripletList.emplace_back(NI(i,j) + n_odd, F(i,j), 3./8.);
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tripletList.emplace_back(NI(i,j) + n_odd, F(i, (j+1)%3), 3./8.);
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@ -123,33 +129,34 @@ IGL_INLINE void igl::loop(
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}
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S.resize(n_newverts, n_verts);
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S.setFromTriplets(tripletList.begin(), tripletList.end());
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// Build the new topology (Every face is replaced by four)
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NF.resize(F.rows()*4, 3);
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for(int i=0; i<F.rows();++i)
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{
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Eigen::VectorXi VI(6);
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VI << F(i,0), F(i,1), F(i,2), NI(i,0) + n_odd, NI(i,1) + n_odd, NI(i,2) + n_odd;
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Eigen::VectorXi f0(3), f1(3), f2(3), f3(3);
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f0 << VI(0), VI(3), VI(5);
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f1 << VI(1), VI(4), VI(3);
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f2 << VI(3), VI(4), VI(5);
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f3 << VI(4), VI(2), VI(5);
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NF.row((i*4)+0) = f0;
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NF.row((i*4)+1) = f1;
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NF.row((i*4)+2) = f2;
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NF.row((i*4)+3) = f3;
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}
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return true;
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}
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template <
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typename DerivedV,
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typename DerivedV,
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typename DerivedF,
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typename DerivedNV,
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typename DerivedNF>
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IGL_INLINE void igl::loop(
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IGL_INLINE bool igl::loop(
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const Eigen::PlainObjectBase<DerivedV>& V,
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedNV>& NV,
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@ -158,16 +165,19 @@ IGL_INLINE void igl::loop(
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{
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NV = V;
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NF = F;
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for(int i=0; i<number_of_subdivs; ++i)
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for(int i=0; i<number_of_subdivs; ++i)
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{
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DerivedNF tempF = NF;
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Eigen::SparseMatrix<typename DerivedV::Scalar> S;
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loop(NV.rows(), tempF, S, NF);
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if (!loop(NV.rows(), tempF, S, NF)) {
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return false;
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}
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// This .eval is super important
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NV = (S*NV).eval();
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}
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return true;
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}
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#ifdef IGL_STATIC_LIBRARY
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template void igl::loop<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, int);
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#endif
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#endif
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@ -29,7 +29,7 @@ namespace igl
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typename DerivedF,
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typename SType,
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typename DerivedNF>
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IGL_INLINE void loop(
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IGL_INLINE bool loop(
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const int n_verts,
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const Eigen::PlainObjectBase<DerivedF> & F,
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Eigen::SparseMatrix<SType>& S,
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@ -44,11 +44,11 @@ namespace igl
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// NV a matrix containing the new vertices
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// NF a matrix containing the new faces
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template <
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typename DerivedV,
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typename DerivedV,
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typename DerivedF,
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typename DerivedNV,
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typename DerivedNF>
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IGL_INLINE void loop(
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IGL_INLINE bool loop(
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const Eigen::PlainObjectBase<DerivedV>& V,
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedNV>& NV,
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@ -449,6 +449,8 @@ set(lisbslic3r_sources
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Timer.hpp
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TriangleMesh.cpp
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TriangleMesh.hpp
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TriangleMeshDeal.cpp
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TriangleMeshDeal.hpp
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TriangleMeshSlicer.cpp
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TriangleMeshSlicer.hpp
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TriangleSelector.cpp
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55
src/libslic3r/TriangleMeshDeal.cpp
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55
src/libslic3r/TriangleMeshDeal.cpp
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@ -0,0 +1,55 @@
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#include "TriangleMeshDeal.hpp"
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#include <igl/read_triangle_mesh.h>
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#include <igl/loop.h>
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#include <igl/upsample.h>
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#include <igl/false_barycentric_subdivision.h>
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namespace Slic3r {
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TriangleMesh TriangleMeshDeal::smooth_triangle_mesh(const TriangleMesh &mesh, bool &ok)
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{
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{
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using namespace std;
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using namespace igl;
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Eigen::MatrixXi OF, F;
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Eigen::MatrixXd OV, V;
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auto vertices_count = mesh.its.vertices.size();
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OV = Eigen::MatrixXd(vertices_count, 3);
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for (int i = 0; i < vertices_count; i++) {
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auto v = mesh.its.vertices[i];
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OV.row(i) << v[0], v[1], v[2];
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}
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auto indices_count = mesh.its.indices.size();
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OF = Eigen::MatrixXi(indices_count, 3);
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for (int i = 0; i < indices_count; i++) {
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auto face = mesh.its.indices[i];
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OF.row(i) << face[0], face[1], face[2];
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}
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//igl:: read_triangle_mesh( "E:/Download/libigl-2.6.0/out/build/x64-Debug/_deps/libigl_tutorial_data-src/decimated-knight.off", OV, OF);
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V = OV;
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F = OF;
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//igl::upsample(Eigen::MatrixXd(V), Eigen::MatrixXi(F), V, F);
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ok = true;
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if (!igl::loop(Eigen::MatrixXd(V), Eigen::MatrixXi(F), V, F)) {
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ok = false;
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return TriangleMesh();
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}
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//igl::false_barycentric_subdivision(Eigen::MatrixXd(V), Eigen::MatrixXi(F), V, F);
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indexed_triangle_set its;
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int vertex_count = V.rows();
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its.vertices.resize(vertex_count);
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for (int i = 0; i < vertex_count; i++) {
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its.vertices[i] = V.row(i).cast<float>();
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}
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int indice_count = F.rows();
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its.indices.resize(indice_count);
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for (int i = 0; i < indice_count; i++) {
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auto cur = F.row(i);
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its.indices[i] = Slic3r::Vec3i32(cur[0], cur[1], cur[2]);
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}
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TriangleMesh result_mesh(its);
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return result_mesh;
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}
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}
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} // namespace Slic3r
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14
src/libslic3r/TriangleMeshDeal.hpp
Normal file
14
src/libslic3r/TriangleMeshDeal.hpp
Normal file
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@ -0,0 +1,14 @@
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#ifndef libslic3r_Timer_hpp_
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#define libslic3r_Timer_hpp_
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#include "TriangleMesh.hpp"
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namespace Slic3r {
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class TriangleMeshDeal
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{
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public:
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static TriangleMesh smooth_triangle_mesh(const TriangleMesh &mesh,bool& ok);
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};
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} // namespace Slic3r
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#endif // libslic3r_Timer_hpp_
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@ -1349,6 +1349,8 @@ void MenuFactory::create_extra_object_menu()
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append_menu_item_fix_through_netfabb(&m_object_menu);
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// Object Simplify
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append_menu_item_simplify(&m_object_menu);
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// Object Mesh Subdivision
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append_menu_item_smooth_mesh(&m_object_menu);
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// merge to single part
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append_menu_item_merge_parts_to_single_part(&m_object_menu);
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// Object Center
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@ -1400,6 +1402,8 @@ void MenuFactory::create_bbl_assemble_object_menu()
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append_menu_item_fix_through_netfabb(&m_assemble_object_menu);
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// Object Simplify
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append_menu_item_simplify(&m_assemble_object_menu);
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// Object Mesh Subdivision
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append_menu_item_smooth_mesh(&m_assemble_object_menu);
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m_assemble_object_menu.AppendSeparator();
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}
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@ -1483,6 +1487,7 @@ void MenuFactory::create_bbl_part_menu()
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append_menu_item_edit_text(menu);
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append_menu_item_fix_through_netfabb(menu);
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append_menu_item_simplify(menu);
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append_menu_item_smooth_mesh(menu);
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append_menu_item_center(menu);
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append_menu_item_drop(menu);
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append_menu_items_mirror(menu);
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@ -1514,6 +1519,7 @@ void MenuFactory::create_bbl_assemble_part_menu()
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append_menu_item_delete(menu);
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append_menu_item_simplify(menu);
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append_menu_item_smooth_mesh(menu);
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menu->AppendSeparator();
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}
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@ -1949,6 +1955,13 @@ void MenuFactory::append_menu_item_simplify(wxMenu* menu)
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[]() {return plater()->can_simplify(); }, m_parent);
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}
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void MenuFactory::append_menu_item_smooth_mesh(wxMenu *menu)
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{
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wxMenuItem *menu_item = append_menu_item(
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menu, wxID_ANY, _L("Subdivision mesh") + _L("(Lost color)"), "", [](wxCommandEvent &) { obj_list()->smooth_mesh(); }, "", menu, []() { return plater()->can_smooth_mesh(); },
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m_parent);
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}
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void MenuFactory::append_menu_item_center(wxMenu* menu)
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{
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append_menu_item(menu, wxID_ANY, _L("Center") , "",
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@ -164,6 +164,7 @@ private:
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//BBS add bbl menu item
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void append_menu_item_clone(wxMenu* menu);
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void append_menu_item_simplify(wxMenu* menu);
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void append_menu_item_smooth_mesh(wxMenu *menu);
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void append_menu_item_center(wxMenu* menu);
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void append_menu_item_drop(wxMenu* menu);
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void append_menu_item_per_object_process(wxMenu* menu);
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@ -44,6 +44,7 @@
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#endif /* __WXMSW__ */
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#include "Gizmos/GLGizmoScale.hpp"
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#include "libslic3r/TriangleMeshDeal.hpp"
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namespace Slic3r
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{
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namespace GUI
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@ -5931,6 +5932,92 @@ void ObjectList::simplify()
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gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
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}
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void GUI::ObjectList::smooth_mesh()
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{
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wxBusyCursor cursor;
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auto plater = wxGetApp().plater();
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if (!plater) { return; }
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plater->take_snapshot("smooth_mesh");
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std::vector<int> obj_idxs, vol_idxs;
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get_selection_indexes(obj_idxs, vol_idxs);
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auto object_idx = obj_idxs.front();
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ModelObject *obj{nullptr};
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auto show_warning_dlg = [this](int cur_face_count,std::string name,bool is_part) {
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int limit_face_count = 1000000;
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if (cur_face_count > limit_face_count) {
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auto name_str = wxString::FromUTF8(name);
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auto content = wxString::Format(_L("\"%s\" will exceed 1 million faces after this subdivision, which may increase slicing time. Do you want to continue?"), name_str);
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WarningDialog dlg(static_cast<wxWindow *>(wxGetApp().mainframe), (is_part ? _L("Part") : _L("Object")) + " " + content, _L("BambuStudio warning"), wxYES_NO);
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if (dlg.ShowModal() == wxID_NO) {
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return true;
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}
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return false;
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}
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return false;
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};
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auto show_smooth_mesh_error_dlg = [this](std::string name) {
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auto name_str = wxString::FromUTF8(name);
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auto content = wxString::Format(_L("\"%s\" part's mesh contains errors. Please repair it first."), name_str);
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WarningDialog dlg(static_cast<wxWindow *>(wxGetApp().mainframe), content, _L("BambuStudio warning"), wxOK);
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dlg.ShowModal();
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};
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bool has_show_smooth_mesh_error_dlg = false;
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if (vol_idxs.empty()) {
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obj = object(object_idx);
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auto future_face_count = static_cast<int>(obj->facets_count()) * 4;
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if (show_warning_dlg(future_face_count, obj->name,false)) {
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return;
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}
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for (auto mv : obj->volumes) {
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bool ok;
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auto result_mesh = TriangleMeshDeal::smooth_triangle_mesh(mv->mesh(), ok);
|
||||
if (ok) {
|
||||
mv->set_mesh(result_mesh);
|
||||
mv->reset_extra_facets(); // reset paint color
|
||||
mv->calculate_convex_hull();
|
||||
mv->invalidate_convex_hull_2d();
|
||||
mv->set_new_unique_id();
|
||||
} else {
|
||||
if (!has_show_smooth_mesh_error_dlg) {
|
||||
show_smooth_mesh_error_dlg(mv->name);
|
||||
has_show_smooth_mesh_error_dlg = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
obj->invalidate_bounding_box();
|
||||
obj->ensure_on_bed();
|
||||
plater->changed_mesh(object_idx);
|
||||
} else {
|
||||
obj = object(obj_idxs.front());
|
||||
for (int vol_idx : vol_idxs) {
|
||||
auto mv = obj->volumes[vol_idx];
|
||||
auto future_face_count = static_cast<int>(mv->mesh().facets_count()) * 4;
|
||||
if (show_warning_dlg(future_face_count, mv->name,true)) {
|
||||
return;
|
||||
}
|
||||
bool ok;
|
||||
auto result_mesh = TriangleMeshDeal::smooth_triangle_mesh(mv->mesh(),ok);
|
||||
if (ok) {
|
||||
mv->set_mesh(result_mesh);
|
||||
mv->reset_extra_facets(); // reset paint color
|
||||
mv->calculate_convex_hull();
|
||||
mv->invalidate_convex_hull_2d();
|
||||
mv->set_new_unique_id();
|
||||
} else {
|
||||
if (!has_show_smooth_mesh_error_dlg) {
|
||||
show_smooth_mesh_error_dlg(mv->name);
|
||||
has_show_smooth_mesh_error_dlg = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (obj) {
|
||||
obj->invalidate_bounding_box();
|
||||
obj->ensure_on_bed();
|
||||
plater->changed_mesh(object_idx);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectList::update_item_error_icon(const int obj_idx, const int vol_idx) const
|
||||
{
|
||||
auto obj = object(obj_idx);
|
||||
|
|
|
|||
|
|
@ -428,6 +428,7 @@ public:
|
|||
void rename_item();
|
||||
void fix_through_netfabb();
|
||||
void simplify();
|
||||
void smooth_mesh();
|
||||
void update_item_error_icon(const int obj_idx, int vol_idx) const ;
|
||||
|
||||
void copy_layers_to_clipboard();
|
||||
|
|
|
|||
|
|
@ -4640,6 +4640,7 @@ struct Plater::priv
|
|||
bool can_layers_editing() const;
|
||||
bool can_fix_through_netfabb() const;
|
||||
bool can_simplify() const;
|
||||
bool can_smooth_mesh() const;
|
||||
bool can_set_instance_to_object() const;
|
||||
bool can_mirror() const;
|
||||
bool can_reload_from_disk() const;
|
||||
|
|
@ -11035,6 +11036,24 @@ bool Plater::priv::can_simplify() const
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Plater::priv::can_smooth_mesh() const
|
||||
{
|
||||
std::vector<int> obj_idxs, vol_idxs;
|
||||
sidebar->obj_list()->get_selection_indexes(obj_idxs, vol_idxs);
|
||||
if (vol_idxs.empty()) {
|
||||
for (auto obj_idx : obj_idxs)
|
||||
if (model.objects[obj_idx]->get_object_stl_stats().open_edges > 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
int obj_idx = obj_idxs.front();
|
||||
for (auto vol_idx : vol_idxs)
|
||||
if (model.objects[obj_idx]->get_object_stl_stats().open_edges > 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Plater::priv::can_increase_instances() const
|
||||
{
|
||||
if (!m_worker.is_idle()
|
||||
|
|
@ -17927,6 +17946,7 @@ bool Plater::can_decrease_instances() const { return p->can_decrease_instances()
|
|||
bool Plater::can_set_instance_to_object() const { return p->can_set_instance_to_object(); }
|
||||
bool Plater::can_fix_through_netfabb() const { return p->can_fix_through_netfabb(); }
|
||||
bool Plater::can_simplify() const { return p->can_simplify(); }
|
||||
bool Plater::can_smooth_mesh() const { return p->can_smooth_mesh(); }
|
||||
bool Plater::can_split_to_objects() const { return p->can_split_to_objects(); }
|
||||
bool Plater::can_split_to_volumes() const { return p->can_split_to_volumes(); }
|
||||
bool Plater::can_arrange() const { return p->can_arrange(); }
|
||||
|
|
|
|||
|
|
@ -662,6 +662,7 @@ public:
|
|||
bool can_set_instance_to_object() const;
|
||||
bool can_fix_through_netfabb() const;
|
||||
bool can_simplify() const;
|
||||
bool can_smooth_mesh() const;
|
||||
bool can_split_to_objects() const;
|
||||
bool can_split_to_volumes() const;
|
||||
bool can_arrange() const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue