From a22325ccecd35db9f120b3fb6038cb4474a31c77 Mon Sep 17 00:00:00 2001 From: Kook <47762427+CFTBL@users.noreply.github.com> Date: Tue, 21 Mar 2023 23:54:42 -0700 Subject: [PATCH] =?UTF-8?q?=F0=9F=90=9B=20Use=20FAN=5FINVERTING=20for=20JG?= =?UTF-8?q?=20Aurora=20A1/A5S=20(#909)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- config/examples/JGAurora/A1/Configuration_adv.h | 14 +++++++------- config/examples/JGAurora/A5S/Configuration_adv.h | 14 +++++++------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/config/examples/JGAurora/A1/Configuration_adv.h b/config/examples/JGAurora/A1/Configuration_adv.h index 8e72b5b1ff..e2f2353708 100644 --- a/config/examples/JGAurora/A1/Configuration_adv.h +++ b/config/examples/JGAurora/A1/Configuration_adv.h @@ -203,7 +203,7 @@ #define HEATER_BED_INVERTING true #define HEATER_0_INVERTING true //#define HEATER_1_INVERTING false -#define FAN_ACTIVE_STATE LOW +#define FAN_INVERTING true // // Heated Bed Bang-Bang options @@ -1896,7 +1896,7 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames - #define STATUS_HEAT_PERCENT // Show heating in a progress bar + #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options @@ -2712,12 +2712,12 @@ // For Bowden, the full length of the tube and nozzle. // For direct drive, the full length of the nozzle. // Set to 0 for manual unloading. - #define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load. - #define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material. + #define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load. + #define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material. // 0 to disable start loading and skip to fast load only #define FILAMENT_CHANGE_FAST_LOAD_FEEDRATE 6 // (mm/s) Load filament feedrate. This can be pretty fast. #define FILAMENT_CHANGE_FAST_LOAD_ACCEL 25 // (mm/s^2) Lower acceleration may allow a faster feedrate. - #define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle. + #define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle. // For Bowden, the full length of the tube and nozzle. // For direct drive, the full length of the nozzle. //#define ADVANCED_PAUSE_CONTINUOUS_PURGE // Purge continuously up to the purge length until interrupted. @@ -2741,10 +2741,10 @@ //#define FILAMENT_CHANGE_RESUME_ON_INSERT // Automatically continue / load filament when runout sensor is triggered again. //#define PAUSE_REHEAT_FAST_RESUME // Reduce number of waits by not prompting again post-timeout before continuing. - #define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change. + #define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change. //#define HOME_BEFORE_FILAMENT_CHANGE // If needed, home before parking for filament change - #define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu. + #define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu. //#define FILAMENT_UNLOAD_ALL_EXTRUDERS // Allow M702 to unload all extruders above a minimum target temp (as set by M302) #endif diff --git a/config/examples/JGAurora/A5S/Configuration_adv.h b/config/examples/JGAurora/A5S/Configuration_adv.h index a56f93c04b..0e77afc0de 100644 --- a/config/examples/JGAurora/A5S/Configuration_adv.h +++ b/config/examples/JGAurora/A5S/Configuration_adv.h @@ -203,7 +203,7 @@ #define HEATER_BED_INVERTING true #define HEATER_0_INVERTING true //#define HEATER_1_INVERTING false -#define FAN_ACTIVE_STATE LOW +#define FAN_INVERTING true // // Heated Bed Bang-Bang options @@ -1896,7 +1896,7 @@ //#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames - #define STATUS_HEAT_PERCENT // Show heating in a progress bar + #define STATUS_HEAT_PERCENT // Show heating in a progress bar //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash. // Frivolous Game Options @@ -2712,12 +2712,12 @@ // For Bowden, the full length of the tube and nozzle. // For direct drive, the full length of the nozzle. // Set to 0 for manual unloading. - #define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load. - #define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material. + #define FILAMENT_CHANGE_SLOW_LOAD_FEEDRATE 40 // (mm/s) Slow move when starting load. + #define FILAMENT_CHANGE_SLOW_LOAD_LENGTH 730 // (mm) Slow length, to allow time to insert material. // 0 to disable start loading and skip to fast load only #define FILAMENT_CHANGE_FAST_LOAD_FEEDRATE 6 // (mm/s) Load filament feedrate. This can be pretty fast. #define FILAMENT_CHANGE_FAST_LOAD_ACCEL 25 // (mm/s^2) Lower acceleration may allow a faster feedrate. - #define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle. + #define FILAMENT_CHANGE_FAST_LOAD_LENGTH 75 // (mm) Load length of filament, from extruder gear to nozzle. // For Bowden, the full length of the tube and nozzle. // For direct drive, the full length of the nozzle. //#define ADVANCED_PAUSE_CONTINUOUS_PURGE // Purge continuously up to the purge length until interrupted. @@ -2741,10 +2741,10 @@ //#define FILAMENT_CHANGE_RESUME_ON_INSERT // Automatically continue / load filament when runout sensor is triggered again. //#define PAUSE_REHEAT_FAST_RESUME // Reduce number of waits by not prompting again post-timeout before continuing. - #define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change. + #define PARK_HEAD_ON_PAUSE // Park the nozzle during pause and filament change. //#define HOME_BEFORE_FILAMENT_CHANGE // If needed, home before parking for filament change - #define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu. + #define FILAMENT_LOAD_UNLOAD_GCODES // Add M701/M702 Load/Unload G-codes, plus Load/Unload in the LCD Prepare menu. //#define FILAMENT_UNLOAD_ALL_EXTRUDERS // Allow M702 to unload all extruders above a minimum target temp (as set by M302) #endif